One contract required me to take out a woman who’d hired a body double, and I didn’t have the intel to tell them apart so I had to kill both. You need to pay attention to factors like the wind strength and direction just as much as how far away the target is, and even though your rifle’s optics do a great job of guiding you by showing how the bullet will drop off, lining up shots can be extremely tough. “Just like most sniping games, taking a shot in Sniper Ghost Warrior Contracts is both an art and a science. The monotony is arguably a testament to its dedication to emulating the patient stealth of a “Ghost Warrior,” but in practice it leads to a lot of waiting, watching, and literal breath-holding.
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At best, you’re moving through areas you’ve already figured out how to sneak through. You cannot fast-travel when delivering intel, even if all enemies were killed on your way in, so prepare for lots of uneventful backtracking. This means you not only have to plan your attack, but your escape as well, which adds dramatic consequences for any decisions to be loud and aggressive – but this is also where the size of the maps started to feel like a hindrance. Similarly, after completing an objective, the other half of each mission is to reach an extraction point to upload the intel. Those moments create delicious tension where simply landing a headshot from 300 meters away isn’t good enough: you have to get out of your comfort zone and put yourself in harm’s way, experiment with gadgets, and approach the level with more creativity than just camping in a lighthouse.
“Most of the objectives are spread out so they don’t overlap too much and to allow you room to approach targets from different angles, but every now and then you’ll have to both kill a target and retrieve something that they were carrying. Sometimes you’re also hacking computer terminals, planting bombs, or stealing intel – all basic stuff. From there it’s just a matter of completing your objectives and cashing the check. It was nice getting some context for why I’m being asked to murder dozens of people, but at the end of the day the game is called Sniper and it gives me a long gun with slow-mo powers so I don’t need much other motivation beyond that. A forgettable prologue explains why it’s morally okay to assassinate each target for money.
Contracts, in particular, is slow at times and the obligatory escapes can be a bit boring, but the long stretches of downtime are often punctuated by exhilarating explosions of gore that make it worthwhile.A mostly inconsequential story about oil companies, international espionage, and vague politics loosely connects 25 contract objectives across five enormous sandbox-style maps. It’s all about reveling in the careful, precise sniping that requires methodical movements and attention to detail. Now, with Sniper: Ghost Warrior Contracts' release date, it appears the company is ready to take the next step.Unlike a traditional stealth game focused on keeping yourself out of view or secretly taking out unsuspecting foes at close range, in sniping games like Sniper Ghost Warrior Contracts you’re better off keeping your distance. While the game did a good job of giving the illusion of real-life scenarios, the reactions of civilians were far from believable. While the landscapes received high praise, the character interactions were mediocre at best. What followed was a lackluster Sniper: Ghost Warrior and Sniper: Ghost Warrior 2, both of which received mixed to unfavorable reviews from critics.įour years later the company decided to release Sniper: Ghost Warrior 3 and many critics were pleasantly surprised by sweeping changes that City Interactive had made to the game, which provided players with a truly "open world" environment. Sniper: Ghost Warrior Contracts developer City Interactive has announced that the game will hit stores on November 22.ĭespite the first game in the series, Sniper: Art of Victory, receiving a rather frosty reception from critics and consumers alike, City Interactive decided to continue with the franchise.